



but that depends on how you balance leadership, which you will probably have no idea of how to do well until you look it up online (to clarify: each country has a certain amount of leadership generated every day, and you decide how to use that leadership you can use it to train officers which will increase combat efficiency, generate diplomatic points which allow you to interact with other countries, generate spies to infiltrate other countries or put it towards research which increases the number of projects you can study at a given time) the sheer number of research options along with the fact that unlike other games, your research isn't automated or studied one tech at a time you can be researching potentially dozens of projects at once. On top of that, i feel as though the research system, which i actually like a lot, is poorly explained. these 3 years do not pass quickly, and you can spend an entire play through building a shit army because you have no idea what to do, then find out that oh shit I built too many tanks and i have no fuel and my army is stuck and oh shit this is an awful game on top of that, the game is awful at explaining how to build a decent army or air force or navy and unfortunately, it's far more tedious to trial&error hoi3 because unless you play as japan or china, you have over 3 years of game time before you can test your technology/army against other countries. the most notorious issue is the order of battle you have different tiers of command units ranging from theatres down to individual divisions and brigades, but the game never does a good job explaining it to you. the interface is extremely obtuse and the game does an awful job of explaining things to you, despite a lot of it being far simpler than its reputation would imply. As someone who has played a tonne of hoi3 and mods
